| BaseThread(StaminaModelBuilder< ValueType, RewardModelType, StateType > *parent) | stamina::builder::threads::BaseThread< StateType, RewardModelType, ValueType > | |
| ControlThread(StaminaModelBuilder< ValueType, RewardModelType, StateType > *parent, uint8_t numberExplorationThreads) | stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType > | |
| finished (defined in stamina::builder::threads::BaseThread< StateType, RewardModelType, ValueType >) | stamina::builder::threads::BaseThread< StateType, RewardModelType, ValueType > | protected |
| getParent() | stamina::builder::threads::BaseThread< StateType, RewardModelType, ValueType > | |
| getStateStorage() (defined in stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType >) | stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType > | |
| join() | stamina::builder::threads::BaseThread< StateType, RewardModelType, ValueType > | |
| mainLoop() override | stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType > | virtual |
| requestCrossExplorationFromThread(StateAndProbability stateAndProbability, double threadIndex) | stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType > | |
| requestInsertTransition(uint8_t thread, StateType from, StateType to, double rate) | stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType > | |
| requestOwnership(CompressedState &state, uint8_t threadIndex, StateType requestedId=0) | stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType > | |
| startThread() | stamina::builder::threads::BaseThread< StateType, RewardModelType, ValueType > | |
| StateAndProbability typedef (defined in stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType >) | stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType > | |
| terminate() (defined in stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType >) | stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType > | |
| whatIsIndex(CompressedState &state) | stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType > | |
| whoOwns(CompressedState &state) | stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType > | |