BaseThread(StaminaModelBuilder< ValueType, RewardModelType, StateType > *parent) | stamina::builder::threads::BaseThread< StateType, RewardModelType, ValueType > | |
ControlThread(StaminaModelBuilder< ValueType, RewardModelType, StateType > *parent, uint8_t numberExplorationThreads) | stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType > | |
finished (defined in stamina::builder::threads::BaseThread< StateType, RewardModelType, ValueType >) | stamina::builder::threads::BaseThread< StateType, RewardModelType, ValueType > | protected |
getParent() | stamina::builder::threads::BaseThread< StateType, RewardModelType, ValueType > | |
getStateStorage() (defined in stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType >) | stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType > | |
join() | stamina::builder::threads::BaseThread< StateType, RewardModelType, ValueType > | |
mainLoop() override | stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType > | virtual |
requestCrossExplorationFromThread(StateAndProbability stateAndProbability, double threadIndex) | stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType > | |
requestInsertTransition(uint8_t thread, StateType from, StateType to, double rate) | stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType > | |
requestOwnership(CompressedState &state, uint8_t threadIndex, StateType requestedId=0) | stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType > | |
startThread() | stamina::builder::threads::BaseThread< StateType, RewardModelType, ValueType > | |
StateAndProbability typedef (defined in stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType >) | stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType > | |
terminate() (defined in stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType >) | stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType > | |
whatIsIndex(CompressedState &state) | stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType > | |
whoOwns(CompressedState &state) | stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType > | |