STAMINA/STORM 0.1
Infinite state-space truncator which generates a probability within a window
stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType > Member List

This is the complete list of members for stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType >, including all inherited members.

BaseThread(StaminaModelBuilder< ValueType, RewardModelType, StateType > *parent)stamina::builder::threads::BaseThread< StateType, RewardModelType, ValueType >
ControlThread(StaminaModelBuilder< ValueType, RewardModelType, StateType > *parent, uint8_t numberExplorationThreads)stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType >
finished (defined in stamina::builder::threads::BaseThread< StateType, RewardModelType, ValueType >)stamina::builder::threads::BaseThread< StateType, RewardModelType, ValueType >protected
getParent()stamina::builder::threads::BaseThread< StateType, RewardModelType, ValueType >
getStateStorage() (defined in stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType >)stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType >
join()stamina::builder::threads::BaseThread< StateType, RewardModelType, ValueType >
mainLoop() overridestamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType >virtual
requestCrossExplorationFromThread(StateAndProbability stateAndProbability, double threadIndex)stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType >
requestInsertTransition(uint8_t thread, StateType from, StateType to, double rate)stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType >
requestOwnership(CompressedState &state, uint8_t threadIndex, StateType requestedId=0)stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType >
startThread()stamina::builder::threads::BaseThread< StateType, RewardModelType, ValueType >
StateAndProbability typedef (defined in stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType >)stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType >
terminate() (defined in stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType >)stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType >
whatIsIndex(CompressedState &state)stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType >
whoOwns(CompressedState &state)stamina::builder::threads::ControlThread< StateType, RewardModelType, ValueType >