accumulateProbabilities() | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | |
build() | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | |
buildMatrices(storm::storage::SparseMatrixBuilder< ValueType > &transitionMatrixBuilder, std::vector< RewardModelBuilder< typename RewardModelType::ValueType > > &rewardModelBuilders, StateAndChoiceInformationBuilder &choiceInformationBuilder, boost::optional< storm::storage::BitVector > &markovianChoices, boost::optional< storm::storage::sparse::StateValuationsBuilder > &stateValuationsBuilder) override | stamina::builder::StaminaThreadedIterativeModelBuilder< ValueType, RewardModelType, StateType > | virtual |
buildModelComponents() override | stamina::builder::StaminaIterativeModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | virtual |
buildStateLabeling() | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | protected |
connectAllTerminalStatesToAbsorbing(storm::storage::SparseMatrixBuilder< ValueType > &transitionMatrixBuilder) | stamina::builder::StaminaIterativeModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | protected |
connectTerminalStatesToAbsorbing(storm::storage::SparseMatrixBuilder< ValueType > &transitionMatrixBuilder, CompressedState &terminalState, uint32_t stateId, std::function< uint32_t(CompressedState const &)> stateToIdCallback) | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | protected |
createTransition(uint32_t from, uint32_t to, ValueType probability) | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | protected |
flushStatesTerminated() | stamina::builder::StaminaIterativeModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | protected |
flushToTransitionMatrix(storm::storage::SparseMatrixBuilder< ValueType > &transitionMatrixBuilder) | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | protected |
getOrAddStateIndex(CompressedState const &state) override | stamina::builder::StaminaIterativeModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | virtual |
getPerimeterStates() | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | |
getStateIndexIfKnown(CompressedState const &state) | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | |
getStateIndexOrAbsorbing(CompressedState const &state) | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | |
loadPropertyExpressionFromFormula() | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | protected |
reset() | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | |
setGenerator(std::shared_ptr< storm::generator::PrismNextStateGenerator< ValueType, uint32_t > > generator) | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | |
setLocalKappaToGlobal() | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | |
setPropertyFormula(std::shared_ptr< const storm::logic::Formula > formula, const storm::prism::Program &modulesFile) | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | |
setUpAbsorbingState(storm::storage::SparseMatrixBuilder< ValueType > &transitionMatrixBuilder, std::vector< RewardModelBuilder< typename RewardModelType::ValueType > > &rewardModelBuilders, StateAndChoiceInformationBuilder &choiceInformationBuilder, boost::optional< storm::storage::BitVector > &markovianChoices, boost::optional< storm::storage::sparse::StateValuationsBuilder > &stateValuationsBuilder) | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | protected |
StaminaIterativeModelBuilder(std::shared_ptr< storm::generator::PrismNextStateGenerator< ValueType, uint32_t > > const &generator, storm::prism::Program const &modulesFile, storm::generator::NextStateGeneratorOptions const &options) | stamina::builder::StaminaIterativeModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | |
StaminaIterativeModelBuilder(storm::prism::Program const &program, storm::generator::NextStateGeneratorOptions const &generatorOptions=storm::generator::NextStateGeneratorOptions()) | stamina::builder::StaminaIterativeModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | |
StaminaModelBuilder(std::shared_ptr< storm::generator::PrismNextStateGenerator< ValueType, uint32_t > > const &generator, storm::prism::Program const &modulesFile, storm::generator::NextStateGeneratorOptions const &options) | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | |
StaminaModelBuilder(storm::prism::Program const &program, storm::generator::NextStateGeneratorOptions const &generatorOptions) | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | |
StaminaThreadedIterativeModelBuilder(std::shared_ptr< storm::generator::PrismNextStateGenerator< ValueType, StateType > > const &generator, storm::prism::Program const &modulesFile, storm::generator::NextStateGeneratorOptions const &options) | stamina::builder::StaminaThreadedIterativeModelBuilder< ValueType, RewardModelType, StateType > | |
StaminaThreadedIterativeModelBuilder(storm::prism::Program const &program, storm::generator::NextStateGeneratorOptions const &generatorOptions=storm::generator::NextStateGeneratorOptions()) | stamina::builder::StaminaThreadedIterativeModelBuilder< ValueType, RewardModelType, StateType > | |