| accumulateProbabilities() | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | |
| build() | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | |
| buildMatrices(storm::storage::SparseMatrixBuilder< ValueType > &transitionMatrixBuilder, std::vector< RewardModelBuilder< typename RewardModelType::ValueType > > &rewardModelBuilders, StateAndChoiceInformationBuilder &choiceInformationBuilder, boost::optional< storm::storage::BitVector > &markovianChoices, boost::optional< storm::storage::sparse::StateValuationsBuilder > &stateValuationsBuilder) override | stamina::builder::StaminaThreadedIterativeModelBuilder< ValueType, RewardModelType, StateType > | virtual |
| buildModelComponents() override | stamina::builder::StaminaIterativeModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | virtual |
| buildStateLabeling() | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | protected |
| connectAllTerminalStatesToAbsorbing(storm::storage::SparseMatrixBuilder< ValueType > &transitionMatrixBuilder) | stamina::builder::StaminaIterativeModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | protected |
| connectTerminalStatesToAbsorbing(storm::storage::SparseMatrixBuilder< ValueType > &transitionMatrixBuilder, CompressedState &terminalState, uint32_t stateId, std::function< uint32_t(CompressedState const &)> stateToIdCallback) | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | protected |
| createTransition(uint32_t from, uint32_t to, ValueType probability) | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | protected |
| flushStatesTerminated() | stamina::builder::StaminaIterativeModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | protected |
| flushToTransitionMatrix(storm::storage::SparseMatrixBuilder< ValueType > &transitionMatrixBuilder) | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | protected |
| getOrAddStateIndex(CompressedState const &state) override | stamina::builder::StaminaIterativeModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | virtual |
| getPerimeterStates() | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | |
| getStateIndexIfKnown(CompressedState const &state) | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | |
| getStateIndexOrAbsorbing(CompressedState const &state) | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | |
| loadPropertyExpressionFromFormula() | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | protected |
| reset() | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | |
| setGenerator(std::shared_ptr< storm::generator::PrismNextStateGenerator< ValueType, uint32_t > > generator) | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | |
| setLocalKappaToGlobal() | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | |
| setPropertyFormula(std::shared_ptr< const storm::logic::Formula > formula, const storm::prism::Program &modulesFile) | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | |
| setUpAbsorbingState(storm::storage::SparseMatrixBuilder< ValueType > &transitionMatrixBuilder, std::vector< RewardModelBuilder< typename RewardModelType::ValueType > > &rewardModelBuilders, StateAndChoiceInformationBuilder &choiceInformationBuilder, boost::optional< storm::storage::BitVector > &markovianChoices, boost::optional< storm::storage::sparse::StateValuationsBuilder > &stateValuationsBuilder) | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | protected |
| StaminaIterativeModelBuilder(std::shared_ptr< storm::generator::PrismNextStateGenerator< ValueType, uint32_t > > const &generator, storm::prism::Program const &modulesFile, storm::generator::NextStateGeneratorOptions const &options) | stamina::builder::StaminaIterativeModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | |
| StaminaIterativeModelBuilder(storm::prism::Program const &program, storm::generator::NextStateGeneratorOptions const &generatorOptions=storm::generator::NextStateGeneratorOptions()) | stamina::builder::StaminaIterativeModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | |
| StaminaModelBuilder(std::shared_ptr< storm::generator::PrismNextStateGenerator< ValueType, uint32_t > > const &generator, storm::prism::Program const &modulesFile, storm::generator::NextStateGeneratorOptions const &options) | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | |
| StaminaModelBuilder(storm::prism::Program const &program, storm::generator::NextStateGeneratorOptions const &generatorOptions) | stamina::builder::StaminaModelBuilder< ValueType, storm::models::sparse::StandardRewardModel< ValueType >, uint32_t > | |
| StaminaThreadedIterativeModelBuilder(std::shared_ptr< storm::generator::PrismNextStateGenerator< ValueType, StateType > > const &generator, storm::prism::Program const &modulesFile, storm::generator::NextStateGeneratorOptions const &options) | stamina::builder::StaminaThreadedIterativeModelBuilder< ValueType, RewardModelType, StateType > | |
| StaminaThreadedIterativeModelBuilder(storm::prism::Program const &program, storm::generator::NextStateGeneratorOptions const &generatorOptions=storm::generator::NextStateGeneratorOptions()) | stamina::builder::StaminaThreadedIterativeModelBuilder< ValueType, RewardModelType, StateType > | |