absorbingState (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
absorbingWasSetUp (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
accumulateProbabilities() | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | |
build() | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | |
buildMatrices(storm::storage::SparseMatrixBuilder< ValueType > &transitionMatrixBuilder, std::vector< RewardModelBuilder< typename RewardModelType::ValueType > > &rewardModelBuilders, StateAndChoiceInformationBuilder &choiceInformationBuilder, boost::optional< storm::storage::BitVector > &markovianChoices, boost::optional< storm::storage::sparse::StateValuationsBuilder > &stateValuationsBuilder)=0 | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protectedpure virtual |
buildModelComponents()=0 | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protectedpure virtual |
buildStateLabeling() | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
connectTerminalStatesToAbsorbing(storm::storage::SparseMatrixBuilder< ValueType > &transitionMatrixBuilder, CompressedState &terminalState, StateType stateId, std::function< StateType(CompressedState const &)> stateToIdCallback) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
controlThread (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
createTransition(StateType from, StateType to, ValueType probability) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
createTransition(TransitionInfo transitionInfo) (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
currentProbabilityState (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
currentRow (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
currentRowGroup (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
explorationThreads (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
expressionManager (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
firstIteration (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
flushToTransitionMatrix(storm::storage::SparseMatrixBuilder< ValueType > &transitionMatrixBuilder) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
formulaMatchesExpression (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
fresh (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
generator (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
getLocalKappa() (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | |
getOrAddStateIndex(CompressedState const &state) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | virtual |
getPerimeterStates() | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | |
getPropertyExpression() (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | |
getStateIndexIfKnown(CompressedState const &state) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | |
getStateIndexOrAbsorbing(CompressedState const &state) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | |
getStateStorage() (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
isCtmc (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
isInit (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
iteration (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
loadPropertyExpressionFromFormula() | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
localKappa (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
memoryPool (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
modulesFile (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
numberStates (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
numberTerminal (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
numberTransitions (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
options (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
printStateSpaceInformation() (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | |
propertyExpression (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
propertyFormula (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
reset() | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | |
setGenerator(std::shared_ptr< storm::generator::PrismNextStateGenerator< ValueType, StateType > > generator) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | |
setLocalKappaToGlobal() | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | |
setPropertyFormula(std::shared_ptr< const storm::logic::Formula > formula, const storm::prism::Program &modulesFile) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | |
setUpAbsorbingState(storm::storage::SparseMatrixBuilder< ValueType > &transitionMatrixBuilder, std::vector< RewardModelBuilder< typename RewardModelType::ValueType > > &rewardModelBuilders, StateAndChoiceInformationBuilder &choiceInformationBuilder, boost::optional< storm::storage::BitVector > &markovianChoices, boost::optional< storm::storage::sparse::StateValuationsBuilder > &stateValuationsBuilder) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
StaminaModelBuilder(std::shared_ptr< storm::generator::PrismNextStateGenerator< ValueType, StateType > > const &generator, storm::prism::Program const &modulesFile, storm::generator::NextStateGeneratorOptions const &options) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | |
StaminaModelBuilder(storm::prism::Program const &program, storm::generator::NextStateGeneratorOptions const &generatorOptions) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | |
stateMap (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
stateRemapping (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
statesToExplore (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
stateStorage (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
StateThreadIndex typedef (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | |
terminalStateToIdCallback (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
transitionsToAdd (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |