STAMINA/STORM 0.1
Infinite state-space truncator which generates a probability within a window
stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType > Member List

This is the complete list of members for stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >, including all inherited members.

absorbingState (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
absorbingWasSetUp (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
accumulateProbabilities()stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >
build()stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >
buildMatrices(storm::storage::SparseMatrixBuilder< ValueType > &transitionMatrixBuilder, std::vector< RewardModelBuilder< typename RewardModelType::ValueType > > &rewardModelBuilders, StateAndChoiceInformationBuilder &choiceInformationBuilder, boost::optional< storm::storage::BitVector > &markovianChoices, boost::optional< storm::storage::sparse::StateValuationsBuilder > &stateValuationsBuilder)=0stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protectedpure virtual
buildModelComponents()=0stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protectedpure virtual
buildStateLabeling()stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
connectTerminalStatesToAbsorbing(storm::storage::SparseMatrixBuilder< ValueType > &transitionMatrixBuilder, CompressedState &terminalState, StateType stateId, std::function< StateType(CompressedState const &)> stateToIdCallback)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
controlThread (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
createTransition(StateType from, StateType to, ValueType probability)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
createTransition(TransitionInfo transitionInfo) (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
currentProbabilityState (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
currentRow (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
currentRowGroup (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
explorationThreads (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
expressionManager (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
firstIteration (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
flushToTransitionMatrix(storm::storage::SparseMatrixBuilder< ValueType > &transitionMatrixBuilder)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
formulaMatchesExpression (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
fresh (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
generator (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
getLocalKappa() (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >
getOrAddStateIndex(CompressedState const &state)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >virtual
getPerimeterStates()stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >
getPropertyExpression() (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >
getStateIndexIfKnown(CompressedState const &state)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >
getStateIndexOrAbsorbing(CompressedState const &state)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >
getStateStorage() (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
isCtmc (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
isInit (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
iteration (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
loadPropertyExpressionFromFormula()stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
localKappa (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
memoryPool (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
modulesFile (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
numberStates (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
numberTerminal (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
numberTransitions (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
options (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
printStateSpaceInformation() (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >
propertyExpression (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
propertyFormula (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
reset()stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >
setGenerator(std::shared_ptr< storm::generator::PrismNextStateGenerator< ValueType, StateType > > generator)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >
setLocalKappaToGlobal()stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >
setPropertyFormula(std::shared_ptr< const storm::logic::Formula > formula, const storm::prism::Program &modulesFile)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >
setUpAbsorbingState(storm::storage::SparseMatrixBuilder< ValueType > &transitionMatrixBuilder, std::vector< RewardModelBuilder< typename RewardModelType::ValueType > > &rewardModelBuilders, StateAndChoiceInformationBuilder &choiceInformationBuilder, boost::optional< storm::storage::BitVector > &markovianChoices, boost::optional< storm::storage::sparse::StateValuationsBuilder > &stateValuationsBuilder)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
StaminaModelBuilder(std::shared_ptr< storm::generator::PrismNextStateGenerator< ValueType, StateType > > const &generator, storm::prism::Program const &modulesFile, storm::generator::NextStateGeneratorOptions const &options)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >
StaminaModelBuilder(storm::prism::Program const &program, storm::generator::NextStateGeneratorOptions const &generatorOptions)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >
stateMap (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
stateRemapping (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
statesToExplore (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
stateStorage (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
StateThreadIndex typedef (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >
terminalStateToIdCallback (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected
transitionsToAdd (defined in stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >)stamina::builder::StaminaModelBuilder< ValueType, RewardModelType, StateType >protected