STAMINA/STORM 0.1
Infinite state-space truncator which generates a probability within a window
stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState Member List

This is the complete list of members for stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState, including all inherited members.

addToPi(double add) (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState)stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityStateinline
enqueued (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState)stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState
getPi() (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState)stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityStateinline
index (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState)stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState
isTerminal() (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState)stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityStateinline
iterationLastSeen (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState)stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState
operator<(const ProbabilityState &rhs) const (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState)stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityStateinline
operator<=(const ProbabilityState &rhs) const (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState)stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityStateinline
operator==(const ProbabilityState &rhs) const (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState)stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityStateinline
operator>(const ProbabilityState &rhs) const (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState)stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityStateinline
operator>=(const ProbabilityState &rhs) const (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState)stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityStateinline
pi (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState)stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState
ProbabilityState() (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState)stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityStateinline
ProbabilityState(CompressedState state, StateType index, double pi=0.0, bool terminal=true, uint8_t iterationLastSeen=0) (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState)stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityStateinline
ProbabilityState(const ProbabilityState &other) (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState)stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityStateinline
setPi(double pi) (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState)stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityStateinline
setTerminal(bool term) (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState)stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityStateinline
state (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState)stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState
terminal (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState)stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState