| addToPi(double add) (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | inline |
| enqueued (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | |
| getPi() (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | inline |
| index (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | |
| isTerminal() (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | inline |
| iterationLastSeen (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | |
| operator<(const ProbabilityState &rhs) const (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | inline |
| operator<=(const ProbabilityState &rhs) const (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | inline |
| operator==(const ProbabilityState &rhs) const (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | inline |
| operator>(const ProbabilityState &rhs) const (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | inline |
| operator>=(const ProbabilityState &rhs) const (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | inline |
| pi (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | |
| ProbabilityState() (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | inline |
| ProbabilityState(CompressedState state, StateType index, double pi=0.0, bool terminal=true, uint8_t iterationLastSeen=0) (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | inline |
| ProbabilityState(const ProbabilityState &other) (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | inline |
| setPi(double pi) (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | inline |
| setTerminal(bool term) (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | inline |
| state (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | |
| terminal (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | |