addToPi(double add) (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | inline |
enqueued (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | |
getPi() (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | inline |
index (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | |
isTerminal() (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | inline |
iterationLastSeen (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | |
operator<(const ProbabilityState &rhs) const (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | inline |
operator<=(const ProbabilityState &rhs) const (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | inline |
operator==(const ProbabilityState &rhs) const (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | inline |
operator>(const ProbabilityState &rhs) const (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | inline |
operator>=(const ProbabilityState &rhs) const (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | inline |
pi (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | |
ProbabilityState() (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | inline |
ProbabilityState(CompressedState state, StateType index, double pi=0.0, bool terminal=true, uint8_t iterationLastSeen=0) (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | inline |
ProbabilityState(const ProbabilityState &other) (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | inline |
setPi(double pi) (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | inline |
setTerminal(bool term) (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | inline |
state (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | |
terminal (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >::ProbabilityState | |