accumulateProbabilities() | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType > | |
build() | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType > | |
buildMatrices(storm::storage::SparseMatrixBuilder< ValueType > &transitionMatrixBuilder, std::vector< RewardModelBuilder< typename RewardModelType::ValueType > > &rewardModelBuilders, StateAndChoiceInformationBuilder &choiceInformationBuilder, boost::optional< storm::storage::BitVector > &markovianChoices, boost::optional< storm::storage::sparse::StateValuationsBuilder > &stateValuationsBuilder) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
buildModelComponents() | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
buildStateLabeling() | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
connectTerminalStatesToAbsorbing(storm::storage::SparseMatrixBuilder< ValueType > &transitionMatrixBuilder, CompressedState terminalState, StateType stateId, std::function< StateType(CompressedState const &)> stateToIdCallback) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
getOrAddStateIndex(CompressedState const &state) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
getPerimeterStates() | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType > | |
getPropertyExpression() (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType > | |
getStateIndexIfKnown(CompressedState const &state) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType > | |
getStateIndexOrAbsorbing(CompressedState const &state) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
loadPropertyExpressionFromFormula() | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
printStateSpaceInformation() (defined in stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType >) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType > | |
reset() | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType > | |
setGenerator(std::shared_ptr< storm::generator::PrismNextStateGenerator< ValueType, StateType > > generator) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType > | |
setLocalKappaToGlobal() | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType > | |
setPropertyFormula(std::shared_ptr< const storm::logic::Formula > formula, const storm::prism::Program &modulesFile) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType > | |
setUpAbsorbingState(storm::storage::SparseMatrixBuilder< ValueType > &transitionMatrixBuilder, std::vector< RewardModelBuilder< typename RewardModelType::ValueType > > &rewardModelBuilders, StateAndChoiceInformationBuilder &choiceInformationBuilder, boost::optional< storm::storage::BitVector > &markovianChoices, boost::optional< storm::storage::sparse::StateValuationsBuilder > &stateValuationsBuilder) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType > | protected |
StaminaModelBuilder(std::shared_ptr< storm::generator::PrismNextStateGenerator< ValueType, StateType > > const &generator) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType > | |
StaminaModelBuilder(storm::prism::Program const &program, storm::generator::NextStateGeneratorOptions const &generatorOptions=storm::generator::NextStateGeneratorOptions()) | stamina::StaminaModelBuilder< ValueType, RewardModelType, StateType > | |